// delay, "create", enemyType, horizLoc, vertLoc, pathName, startAngle, speed, formationRow, formationCol [//fireBullet atPlayer min max]

//10000 repeat 0


1700 create portalBeetleEntry left 50 beetleInCloseLeftSpinOutLeft 0 X X X
20 create miningAsteroid -62 50 wormStraightAcross 0 X X X
8 create miningAsteroid -62 50 wormStraightAcross 0 X X X
0 repeat -1 times 8
0 create portalBeetleExit right 50 beetleInCloseLeftSpinOutLeft invert 180 X X X

8 create miningAsteroid -62 50 wormStraightAcross 0 X X X
0 repeat -1 times 21
